Wednesday 24th
October:
First of all
we learnt how to add details to a crate, by adding lighting to create shadow
and adding bullet holes for effect.
Notes: 3D Modelling
Open UV editor
Detach the boxes from each other
Enlarge all of them (scale tool)
Convert to editable poly
Name it low poly crate
Right click and select clone- copy
Name high poly crate
Right click- isolate selection – make sure high poly is
selected
Use the edge tool (right menu) to draw a selection box over
the crate
Hold Alt key and select all the lines which make up the
corners (they should turn white)
Right click- select chamfer- select the small box next to it
and adjust the levels until the edges look smooth
Polygon mode- crlt A to select everything- Auto smooth
button to the right – 15
Draw selection box over middle of box vertically- edge mode-
right click- select connect (box next to it) and put segments up to 50
Right click- Connect- Do the same horizontally
Go to vertex mode- right menu- drag the menu out
Tick use soft selection- under soft selection menu
Make small circles around the box and adjust the levels
accordingly
Use one of the axis to shape the hole inwards
Make sure the low poly crate is selected by using the freeze
isolation tool- right click- isolate selection
Go to the modifier list- and select projection- select the
object from the list and click add- open up the cage menu- tick shaded-
increase the push amount until anything extruding is covered
Go to rendering- render to texture- projection mapping menu-
tick enabled box
Mapping co-ordinates menu- Use existing channel for both
Add- low poly crate- normal map
Selected element common settings- tick enabled- call
NormalsMap
Target map slot- bump
Maps- material editor- map slot- bump- click none- go to
normal bump –double click- click none- find the bitmap
Default- turn bump up to 100%
Isolate the low poly crate
Create menu- lights- sky light- place anywhere in the scene
Rendering (low poly crate)- render texture- normalsmaps-
delete- add shadows map
2048*2048
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