Saturday 20 October 2012

Shield from a reference image


Shield:

Open image in PhotoShop- Work with image which is symmetrical

Look up size of image

Take height and divide by 300

Times number by 48

Go to front wireframe view and enlarge the screen

Create a plane length 60 and width 48

Right click Wireframe word in the top left of the box and select shaded


Press G key to get rid of grid

Press M to open material editor and select modes – Compact- go to Maps- diffuse colour- none- bitmap- open image

Move image back

Right click front shaded window (actual image) and select object properties- Tick freeze and untick Shaded grey 


Enlarge view- create another plane- same size- right click- object properties- check see-through 



Convert- editable poly- vertex mode


Create a selection over a line of dots (vertical) and use the scale tool to shape them to the shield

Use move tool with vectors

Go to the other view, which shows all 4 screens and go to Border mode (right hand menu- modify)- click on an edge and use the shift button and the move tool- pull the Y axis backwards to give the shield some depth (Press F4 to show lines)





 Object Properties- uncheck See-through

Uncheck the plus sign for editable poly- modify list- FFD (Free form defamation 4 x 4 x 4)

Go to plus (right hand menu) for FFD 4x4x4 and select control points- draw a selection and shape accordingly (in this case pull the 4 middle points outwards to create curve to the shield)



When happy convert to editable poly 



Unwrap UVW- open UV editor 



Select red cube (poly mode) in UV editor
Press Ctrl and select the individual polys for the front of the shield, Press shift and select a poly to unselect it 

Mapping- Flatten mapping (gives view of the shield in UV editor) 




Ctrl and I to invert selection- Mapping- Unfold mapping 




Load in PhotoShop- drag the shield picture onto the shield template and match up the grid

Ctrl and J to copy background layer and place at the top

Fill in white a new layer and put it underneath the shield reference image

 PhotoShop:
Put a wood texture picture onto the long strip (which surrounds the shield)




Ensure that the grid on the top layer is turned off before applying the texture in Max by clicking the eye icon
Go Back into Max and press M to open material editor- Map- diffuse colour- bitmap- open photoshop template and drag the material onto the shield, then press the checkered button with the light bulb to see the texture 


To smooth the shape: Right click- convert to editable poly- drop down list for editable poly- select Polygon
Ctrl and A to select all of the shield- Modify- Go down to ‘Polygon: Smoothing Groups’ and select Auto Smooth
When you press the teapot to render the shield the edges should appear to be smoothed 



Click the drop down arrow (right hand menu) and go to Flatten image
Shield Spec:
Press Ctrl + Shift + N to create a new layer on top (as a back-up)
On the new layer (one just created) Go to image- Adjustments- De-saturate to make it black and white
Image- Adjustments- Levels- adjust the levels so that the highlights stand out (where the light is reflecting show up really well)
Image- Adjustments- Brightness/contrast- adjust the contrast to make the wood dark and the metal bright 


Bump Map:
Press Ctrl + Shift + N to create a new layer on top
On the new layer (one just created) Go to image- Adjustments- De-saturate to make it black and white
Image- Adjustments- Brightness/contrast- adjust the contrast to make the middle part of the shield stand out


Shield Spec Colour:
Press Ctrl + Shift + N to create a new layer
On the new layer (one just created) go to image- Adjustments- De-saturate to make it black and white
Press Ctrl + J to copy the background layer and move it to the top
On the top layer (background copy) select colour from the drop down menu (menu to the right)


In Max- Press M to bring up material editor- open the material which you already have on the shield
Go to Maps- check specular colour- Press none- select the photoshop file called Shield Spec colour (it should be a gold tinted shield
Check Specular Level- Press none- select the Photoshop file called Shield Spec (it should have very dark coloured wood)
Check Bump- Press none- select the Photoshop file called Bump Map (it should have a black and white lighter coloured shield) 



                                                              Before                        After















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