3Ds Max notes:
Put picture of tree into Photoshop
Use as base texture for tree
Press Ctrl and J to add a new layer and work from that one
(the background layer acts as a backup copy)
Select wand tool- Make sure contiguous at the top is
unticked
Click and press delete to get rid of the background
Ctrl and D to deselect selection
Ctrl and left click the layer
Ctrl, shift and N to create a new layer- on the new layer
select the paint bucket tool and ensure that the white colour is selected then
click on the tree, this should fill it white
The selection outline should still be showing around the
tree
Ctrl and D to deselect
Create a new layer underneath and use the paint bucket tool
to fill the background in Black (make sure the black colour is selected- you
can use the double arrow next to the colour selection to switch the colours
around
Merge the two layers (the white tree and black background)-
Ctrl and click the other layer then right click and select merge layers
Save it as a JPEG- keeping the quality at maximum
Use the eye tool to hide the black and white tree
Create new layer above background layer- select the colour
box and use the dropper tool to select the darkest green on the tree
Fill the background in with the dark green colour
Ensure you’re on the tree layer
Select the burn tool
Change range to highlights or midtones- exposure to 75%
Go round the outside of the tree to darken it
New layer- select colour from drop down menu where it says
normal- select the paint brush tool- same colour as background and go round the
outside of the tree to make the outside blend in
Merge the dark green background layer, the tree layer and
the tree outline layer- save the image as tree texture
Go to the black and white tree layer- use the magic wand to
select the white tree- go to your background layer- press Ctrl and J- there
should now be a tree picture with a blank background
Turn off all other layers
Ensure that the
transformation controls box is ticked to be able to see the box around your
selection (located at the top)
Select the polygon lasso tool- cut out the top of the tree-
Ctrl and J to copy onto a new layer- ctrl and J again, then move the dot in the
middle down to the bottom of the box and in the centre and rotate it to the
right (about 40 degrees)- repeat the process until it looks like a star (a
bird’s eye view of a tree)- this will be the top of the tree, but from looking
down onto it
Wand tool on the star tree layer - new layer/ctrl and J-
fill it with black (underneath)- deselect the selection and put a white layer
underneath- merge the layers
Save it as tree opacity map (top view)
Create a green background and view the green detailed tree
top, merge the 2 layers
Save it as tree texture (top view)
Max:
Create a Plane
Length: 128
Width: 93
Length and Width segments (underneath) both needs to be set
to 1
Use the angle snap tool and rotate tool to rotate the plane
90 degrees upwards
Press M to open material editor and select the standard
button- select multi/sub- object from the menu- press yes to discard old material-
it should turn black and have 10 slots
Set the number of slots to 2 by clicking on the Set Number
button
Slot 1- click none- select standard from list
Note: Select default from drop down list to go back to main
menu and switch between materials
Go to maps- diffuse colour- none- bitmap- tree texture
Maps- opacity- none- bitmap- tree texture opacity map
Go to default level- drag the material onto your plane-
click on the material button in the slot list and click the checkered board
with the light bulb to show the material
In the material editor- in the material itself (1st
slot) tick 2 sided so that when the tree is rendered you can view both sides
Name your material tree side by clicking in the grey box
with the name material… (it should have
a number next to it) to distinguish the difference between your material and
the home menu
Select the rotate tool and the angle snaps- hold down shift
and rotate it about 45 degrees- select copy and type in 4- this makes the tree
more dimensional
Ctrl and A to select all- right click- convert to editable
poly- select one of the sides- in edit geometry click on the small box next to
attach- click on one of the planes on the list and hold down Ctrl selecting all
of them individually then click attach
Go to the top view viewport- select create- cylinder- set
the:
Height: 0
Cap segments: 3
Sides: 12
Make the cylinder about the same size as your tree
Pull the circle up away from the tree and right click-
isolate selection- right click- convert to editable poly- click on red dots to
go to vertex mode (press F4 to bring up the grid)- pull up the middle to make a
point
Then use the selection tool to pull the vertexes downwards
creating a cone- experiment until it looks right
Press Ctrl and A to select all and scroll down the left hand
menu- go to Polygon material IDs and set the ID to 2
Repeat the process for the material- this time selecting the
top view- ensure that 2 sides is checked
Hold shift and pull away to copy the shape, continue this
process, then rotate and scale some of the branches/leaves
Create a cylinder and put a wood texture onto it to create a
tree trunk
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