Sunday 7 October 2012

Wednesday 26th September

As some people hadn't used the programme 3ds Max before or had experience in similar programmes but with different layouts we were first taught the very basics of the software and then experimented with what we'd learnt. 


We learnt that 16 units is the equivalent of 1 foot, so these are the numbers which we will be using: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1021, 2048

Here are some of actions which i learnt the programme can perform: 

- Hold shift and drag to duplicate a shape 

- The symbol which the arrow is pointing to snaps shapes together and can change the angle










- F4: shows the lines of the shape 

- The blue arc shaped icon in the right hand panel is used to Modify shapes 

- If you go to Modify then Parameters you can pick segments of the shape 

- Chafer is a tool which rounds the edges of shapes 

- Extrude is a tool which pulls the shape out/in

- Right Click a shape then go to Convert to and pick Editable Mesh or Editable Poly to change the shape permanently.  



No comments:

Post a Comment