Crate:
Box, 48, 48, 48 and then create- by keyboard entry
Right click- convert to editable poly (bottom option)
Select red box icon under ‘selection’ (right menu) and crtl and a to select all
faces
Inset- by polygon- value 4
Make sure all selected (ctrl and select faces individually
if not already selected), DO NOT use Ctrl and A to select the faces, they have to be selected individually!
Click extrude (the box next to it) in the right hand menu- value -4
Click off to see the extrusion has worked correctly
Click square next to editable poly so that it disppears
Unwrap UVW
Open UV editor button
Select red cube at bottom of the UV editor window
Ctrl and A to select all of the faces
Mapping- flatten mapping- change values accordingly- press
ok
Make sure you’re not in editable poly
mode!
Drag all faces out of area
Move one of the squares /faces (any one) into your work
area
Press grey box to select whole cube, with edges
Select the cubes with edges with the grey cube button
on and drag across
Click each edge and right click and press stitch
Deselect the grey cube and select the red cube (polys),
select each polly edge inidivually, right click and select break
Deselect the red cube and select the triangle to select
the edges, right click and select stitch to join them together (make sure any
connections have been broken)
Reclick checkerpattern (checker)
Don’t stitch the corners together,
it makes the material texture distorted
From here follow the steps which we learnt last time
Mapping- render UVW template
Then save it and go into Photoshop to add texture to the template
Go back into 3Ds Max and press M to bring up the material editor
After the texture has been applied it should look something like this:
To apply texture to only certain
sides:
Go to the uv editor
Select a face (all of it)- right
click- select copy- select another face- right click and select paste: this
copies the co-ordinates of the previous face and stacks them on top of each
other, carry on doing this until theres only one square, then scale the square
to fit the work area
Do the same for this crate template as for the previous one:
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