Monday 10 June 2013

Glass and Reflection

These are some very brief notes on how i created glass and used reflection in 3DS Max: 

Glass texture:

Open material editor

Click standard

Double click Arch & Design

In Templates select a material from the drop down menu, for a glass material, select Glass (Physical)

To get a reflection:

Go to Render Setup in the top right corner

Select the Common tab

Scroll down to Assign Renderer

In ‘Production:’ select NVIDIA mental ray

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